PodcastThe Data Exchange with Ben LoricaOctober 1, 2026
Why AI Makes Games Worse—and How to Make Them Better
Studio Atelico bets small on-device AI models—not costly cloud APIs—will make AI-native game mechanics economically viable.
- AI as gimmick vs. core mechanic: Molino says most gaming AI use (asset/NPC generation) is seen as cheapening quality and ethically fraught, while Studio Atelico instead builds AI into core mechanics, e.g. Bobium Brawlers lets players describe creatures that generate unique art and card-battle stats in real time.
- Edge economics force small models: Cloud generation would cost ~$0.20 per creature creation—at a million players creating 5/day, that's $1M/day—so Atelico trains sub-3B-parameter models to run on-device (targeting iPhone 12 Pro/14) instead of relying on frontier cloud APIs.
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